Should make it less necessary to "spam" but still be pretty strong. I'll try to find a better balance moving forward.īack (Shield): Set Shield to 60 if below 60. Update: We'll keep it at 1 mana and leave it to the player to learn since she was really strong. We increased the damage per Frost stack on target to keep up with the Frost damage buff. They should still be powerful with artifacts and spell power!Ĭan now hit through shield but will not kill One Step From Eden All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews One Step From Eden > General Discussions > Topic Details Schembri 8:52am Bravely Default Achievement Unclear Can we reword this achievement to beat the game without adding OR removing spells. Kunais could push out a bit too much damage for being 0 cost with no anchor. Increasing the duration and damage to make this worth 3 mana and reward good placement This was sometimes killing hostages which felt bad and did not match the description. This should give fateshield more versatility and use cases rather than only being used with step spells The combination of these should keep shield in a decent spot for both small and large decks.ĭoublecasting Flow cards will now trigger Flow on the second cast as well as give extra Flow Stacks The shield decay was increased to 40% to de-incentivize stacking too much shield as a "safe" play, I think this is do-able now that shield is less of a necessity to get through mid-late game. Indeed, the famed singer is being accused of domestic abuse by none other than his own nephew. Also you won't be as defenseless while shuffling. that put his name in the news is a much less ideal one. I've decided to move shield decay on shuffle to when your shuffle is finished so that playing a shield card as your last card doesn't feel so bad. Shield decay on shuffle moved to end of shuffle I'm buffing the damage from it to be more rewarding. I've had some reports of Frost being underwhelming and I agree it's one of the weaker synergies without artifacts. The markers have all also been moved down by 1, so you just need to hit the marker to activate the bonus mana regen rather than pass it. I've turned the later markers into counters, to help keep track of the size of your deck when the deck gets too large. This should help counteract the new multiplier in some casesĭeck size mana regen now stops after 0.3 mana regen or (15) cards. The shield decay change also makes this addition less punishing. There is no doubt that the 6-foot-7 guard has a bright. For reference, default shuffle time is 2.5s. Hes been in the league for only four years, yet hes become one of the toughest players to guard. The Achievement Nerf This is a reference to a quote by D.Va from Overwatch when using her ultimate ability, Self-Destruct. This makes decks that blaze through their all their cards a bit less good, but shouldn't feel too noticeable or bad in general. Hopefully this not only feels better, but also open up new synergies to explore since they're some of the more powerful items!Įvery time you shuffle in a battle, the total shuffle time will be increased by 0.1s, up to a cap of 1s. I agree, getting a common artifact felt pretty meh. I've gotten a lot of feedback saying boss kills didn't feel rewarding enough. You can check out the super-long patch notes below.īoss rewards will now also give a rare+ Spell choiceīoss rewards will now give a rare+ Artifact choice If you are going to do this and you have CC spells in your deck, combo them by applying your CC, applying Fragile and then firing the Lynchpin.One Step from Eden has been updated to Version 1.3.
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